Markets Information
Bayes Live Odds provides you access to key markets which account for ~95% of betting turnover, as well as to a wide range of additional proposition markets (props).
Key markets
Market | Description |
---|---|
Match (Fixture) Winner | The simplest and most common kind of bet, a Match (Fixture) Winner allows bets to be made on a team to win a match |
Map Winner | This is an in-play bet you can make on a team to win a map in a match. |
Map Handicap | Handicap, also referred to as the 'spread', involves giving one team a virtual map deficit (a handicap) to overcome at the start of a game. Example: In a best-of-three match for Counter-Strike match between two teams, an odds provider believes Team A is the underdogs so assigns a +3.5 round handicap for the first match. This gives Team A a 3.5-round advantage on a map so you decide to place a bet. To win the bet, Team A needs to win at least 13 rounds (in the first to 16 scenarios) in the match. Put simply, Team A cannot lose by more than four rounds for you to win the bet. Alternatively, an odds provider believes Team B is stronger than their opponents so assigns this team a -3.5 round handicap for the first match. This gives Team B a 3.5-round disadvantage on a map. If you decide to place a bet, Team B must win by at least 16-12 or by a larger margin for you to win. Simply, Team B needs to win by four rounds or more for you to win the bet. |
Proposition markets (props)
Prop markets – also known as proposition bets – are betting markets beyond the standard ones. Prop bets focus on segmented parts of a game, such as individual team or player performances as well as specific in-game events and happenings during the game.
Market | Description |
---|---|
Match markets | Betting on a specific outcome of a match. Example: “Exact score of the match (in maps)” |
Map markets | Betting on a specific outcome of a map Example: “Number of towers destroyed in on a map by both teams” |
Team markets | Betting on a a team stats for a game Example: “Kills Total for Team B to be over 32.5” |
Player markets | Betting on an individual player’s stats for a game, also known as player props Example: “Player X will have 20 or more kills” |
Flash markets | Betting on specific in-game events and outcomes Example: “Which team will kill the next dragon?” |
Market Naming
Bayes Odds Feed markets will be uniquely identified by the combination of two data fields:
market_name
market_type
market_name | market_type |
---|---|
map_winner_maintime_3way | 3way |
map_total_rounds | exact |
match_rounds_handicap | 2way |
match_total_rounds | overunder |
map_team_wins_pistol_rounds | yesno |
market_name
A naming convention for Bayes Odds Feed markets will adhere to the following pattern:
{match/map}_?{team/player/map}_{description}
market_type
Each market falls into one of the following categories:
Market type | Description |
---|---|
2way | Market with two possible outcomes, often win or lose Example: ”Team A will win the first map” |
3way | Market with three possible outcomes, often win or lose or draw |
exact | Bet on the exact value of some game parameter. Example: ”There will be 20 rounds in Counter-Strike match” |
yesno | Bet on a game parameter being True/False. Example: ”There will be a rampage in DotA game” |
overunder | Bet on some game parameter being over or under the specified value. Example: ”The number of rounds in Counter-Strike match will be under 25” |
oddeven | Bet on some game value being an odd or an even number. Example: ”The number of maps played in the final of DotA match will be odd” |
Market outcomes
Each outcome in a market represents a result of the event that the market stands for. The odds of an outcome reflect the perceived likelihood of that outcome.
Each OddsUpdateMessage
contains a list of markets in the markets
field. Each of these markets then contains a list of outcomes in the outcomes
field. Each outcome has the following structure:
Field | Description | Type |
---|---|---|
outcome | the outcome name | String |
decimalOdd | the odds of the outcome in decimal format | Float |
tradingStatus | the trading status of the outcome | String |
won | the result of the outcome (True or False) | Boolean |